Hoplite Combat¶
Skill Overview¶
Hoplite Combat is a skill originally developed by the Aestivans.
The Hoplite style of fighting allows a powerful, coordinated assault using a spear while protecting the user behind their shield.
Hoplite Combat requires the usage of a shield and spear. The spear can be either a short spear or standard spear, and any type of shield will work. Note that you may find the {{1w?ield}} command helpful for explicitly wielding a spear in one hand only. The Hoplite style uses a combination of shield & weapon type in determining how fast and strong attacks ultimately are. Because of this, the type of shield you use is important, because it can affect both attack speed and damage. A bash and jab with a Kelestian assault shield and tin spear will produce a heavy bruise and a light pierce, for example. A combination of boison spear and Kelestian assault shield will be much slower than a retalq spear and buckler.
While this skill set can be optionally complemented by knowledge of spears combat, note that the two styles have different stances. Many standard spears maneuvers cannot be used with one hand, and those that can will not benefit from their usual Ebros' Scorpion stance bonus if used while in Hoplite stance.
For additional guidance on using this skill set, see the Hoplite Combat Guide.
| Skill Info | Ranks Taught by Trainer | |||||||
|---|---|---|---|---|---|---|---|---|
| Skills/Actions | Difficulty | Hands | Range | Wound | Prerequisite | Krindalus | A short sturdy man | |
| Hoplite Combat | Easy | - | - | - | - | 250 | 500 | |
| Hoplite Combat Stance | Easy | 2 | - | - | Wielded Shield | 250 | 500 | |
| Hoplite Phalanx Thrust | Easy | 2 | Either | Pierce | - | 250 | 500 | |
| Hoplite Bash and Jab | Easy | 2 | Short | Bruise Pierce |
Hoplite Combat Stance | 250 | 500 | |
| Hoplite Shielded Stab | Easy | 2 | Either | Pierce Pierce |
Hoplite Combat Stance | 250 | 500 | |
| Hoplite Rising Thrust | Average | 2 | Short | Pierce | - | 250 | 500 | |
| Hoplite Defensive Repel | Average | 2 | Short | Pierce | - | 250 | 500 | |
| Hoplite Rotating Bash | Average | 2 | Either | Bruise | Hoplite Combat Stance | 250 | 500 | |
| Hoplite Shielded Advance | Average | 2 | Long | Bruise | Hoplite Combat Stance | 250 | 500 | |
| Hoplite Underhand Thrust | Average | 2 | Either | Pierce | Hoplite Combat Stance | 250 | 500 | |
| Hoplite Stab and Swing | Average | 2 | Short | Pierce Bruise |
Hoplite Combat Stance | 250 | 500 | |
| Hoplite Leaping Thrust | Difficult | 2 | Short | Pierce | Hoplite Combat Stance | 250 | 500 | |
| Hoplite Sweep and Thrust | Difficult | 2 | Short | Bruise | Hoplite Combat Stance | 250 | 500 | |
| Hoplite Spinning Chop | Difficult | 2 | Either | Cut | Hoplite Combat Stance | 250 | 500 | |
| Hoplite Whirling Strike | Difficult | 2 | Short | Cut Bruise |
Hoplite Combat Stance | 250 | 500 | |
| Hoplite Slam and Thrust | Difficult | 2 | Either | Bruise Pierce |
Hoplite Combat Stance | 250 | 500 | |
| Hoplite Lunge and Strike | Impossible | 2 | Short | Pierce Bruise |
Hoplite Combat Stance | 250 | 500 | |
| Hoplite Feint | Average | 2 | Either | - | Hoplite Combat Stance | 250 | 500 | |
| Hoplite Swinging Block | Difficult | 2 | - | - | Hoplite Combat Stance | 250 | 500 | |
| Hoplite Accuracy | Difficult | - | - | - | - | 100 | 100 | |
| Hoplite Grip | Impossible | - | - | - | - | 100 | 100 |
Directions to Krindalus (Vetallun): Walk to Vetallun Road, Walk to Vetallun Crossroads, W, W, W, S
Directions to A short sturdy man (Blackvine): Walk to Blackvine, S, SE, E, E, E, E, S, S, S, S, S
Notes on Learning¶
short sturdy man (Blackvine) will only teach you once you have enough reputation#Franlius.
Skill Details¶
Hoplite Combat Stance hoplite¶
This stance gives a bonus to hoplite attacks as well as shield bashes, and is required to perform some hoplite maneuvers.
The maximum bonus for a weapon stance is generally achieved at 100 ranks.
When you see this in use you see:
Phalanx Thrust pthrust ¶
- This attack can be aimed at the following regions: high, mid(default), low.
- This attack can be aimed at specific body parts.
When you see this in use you see:
Bash and Jab bjab ¶
- This attack can be aimed at the following regions: high(default), mid, low.
- This attack can be aimed at specific body parts.
- Multi-hitting attack.
When you see this in use you see:
Shielded Stab shstab ¶
- This attack can be aimed at the following regions: high, mid(default), low.
- This attack can be aimed at specific body parts.
- Multi-hitting attack.
When you see this in use you see:
Rising Thrust rthr?ust ¶
- This attack can be aimed at the following regions: high (default).
- This attack can be aimed at specific body parts.
- Executing this attack will leave the attacker in a more aggressive posture.
When you see this in use you see:
Defensive Repel drep?el ¶
- This attack can be aimed at the following regions: mid(default).
- This attack can be aimed at specific body parts.
- This maneuver retreats you from your target (even if the strike is unsuccessful).
- Executing this attack will leave the attacker in a more defensive posture.
When you see this in use you see:
Rotating Bash rbash ¶
- This attack can be aimed at the following regions: high(default), mid.
- This attack can be aimed at specific body parts.
When you see this in use you see:
Shielded Advance sadv?ance ¶
- This attack can be aimed at the following regions: mid(default).
- This attack can be aimed at specific body parts.
- This maneuver approaches you to your target (even if the strike is unsuccessful). If you were already approached to 3 other targets, you will be randomly disengaged from one of those previous targets.
When you see this in use you see:
Underhand Thrust uthrust ¶
- This attack can be aimed at the following regions: high (default).
- This attack can be aimed at specific body parts.
When you see this in use you see:
Stab and Swing sswing ¶
- This attack can be aimed at the following regions: high, mid, low (default).
- This attack can be aimed at specific body parts.
- Multi-hitting attack.
When you see this in use you see:
Leaping Thrust lthrust ¶
- This attack can be aimed at the following regions: high (default), mid.
- This attack can be aimed at specific body parts.
When you see this in use you see:
Sweep and Thrust swthr?ust ¶
- This attack can be aimed at the following regions: low(default).
- This attack can be aimed at specific (low) body parts, but the aiming has no functional effect. (The damaging follow-up strike will always be targeted at a random high body part.)
- This attack will strike the opponent with a successful roll, even if it fails to knock them down.
- The roll-over-success required to knock the opponent down is based on your ranks in this skill.
When you see this in use you see:
Spinning Chop schop ¶
- This attack can be aimed at the following regions: high (default), mid.
- This attack can be aimed at specific body parts.
When you see this in use you see:
Whirling Strike wstrike ¶
- This attack can be aimed at the following regions: high, mid (default), low.
- This attack can be aimed at specific body parts.
- Multi-hitting attack. Only one hit is guaranteed; chance of hitting twice is rank-dependent.
When you see this in use you see:
Slam and Thrust sthrust ¶
- This attack can be aimed at the following regions: high(default), mid, low.
- This attack can be aimed at specific body parts.
- Multi-hitting attack.
When you see this in use you see:
Lunge and Strike lstrike ¶
- This attack can be aimed at the following regions: high, mid (default), low.
- This attack can be aimed at specific body parts.
- Multi-hitting attack. Only one hit is guaranteed; chance of hitting twice is rank-dependent.
When you see this in use you see:
Feint hfeint ¶
- This attack can be aimed at the following regions: high (default), mid, low.
- This attack can be aimed at specific body parts.
When you see this in use you see:
Swinging Block n/a¶
This block counters weapon traps as well as some attacks that shields are unable to defend against.
When you see this in use you see:
Hoplite Accuracy n/a¶
With enough training in Accuracy, you are able to raise your perception in combat situations. A grandmaster in this skill will be equivalent to low-end great perception.
(This is a passive skill that improves your perception, making it easier to hit targets.)
Hoplite Grip n/a¶
With enough training in Grip, you are able to raise your dexterity in combat situations. A grandmaster in this skill will be equivalent to low-end great dexterity.
(This is a passive skill that improves your dexterity, making it significantly easier to hit targets.)