Herbalism¶
Skill Overview¶
Leaves, flowers, roots--you breathe and eat them; sometimes you even dream about them. Whether your specialty is medicine for the healer; cosmetics for the actor, trollop, or thief; dyes for the fuller; or Ereal forbid -- the assassin's poison, some basic principles are universal. Whether your mentor was a sage scholar or a village mid-wife, the familiar lessons still echo in your mind...
"The knowledge of plants is a way of life. You must know where to find them, when to harvest their useful parts, and how to distill their essence.
Treat each one with care, like a friend who who not only rewards you with the unique pleasures of his company, but who also requires unique nourishment and care. Some are stout and hardy, some delicate and tender. Whatever its character, you must be careful not to over-harvest a plant. Plunder too often its gifts, and it may die."
Herbalism deals with the study and use of flora.
For guidance on using the skill set, see the Herbalism Guide.
| Skill Info | Ranks Taught by Trainer | ||
|---|---|---|---|
| Skills/Actions | Difficulty | Flosturian | **Terali ** |
| Herbalism | Easy | 30 | 150 |
| Plant Identification | Average | 30 | 100 |
| Basic Herb Foraging | Easy | 30 | 100 |
| Intermediate Herb Foraging | Average | 30 | 100 |
| Advanced Herb Foraging | Difficult | 30 | 100 |
| Brewing Fundamentals | Easy | 30 | 100 |
| Brew Paint | Easy | 30 | 100 |
| Brew Flask | Average | 30 | 100 |
| Brew Salve | Difficult | 30 | 100 |
| Brew Potion | Impossible | 30 | 100 |
| Craft Vessel | Average | 30 | 100 |
| Label Container | Average | 30 | 100 |
| Volume Estimation | Easy | 30 | 100 |
Directions to Flosturian (Sandbar): Walk to the Temple of the Morning, Nx3, Ex2
Directions to Terali (Salinae Swamp): Walk to the Bandit Complex, Nx3, Ex15 or From the ford: Nx1, NEx29, Nx14
Notes on Learning¶
- When learning your first rank of Herbalism using GSP, will also learn the Plant Identification and Basic Herb Foraging sub skills.
- Terali will only teach you once you've earned enough reputation. See Reputation Guide for details.
Skill Details¶
Plant Identification plantid ¶
This skill allows you to identify plants you may have harvested or purchased. More ranks in this skill will allow you to identify a wider variety of plant types.
This skill has a chance of naturally increasing a character's memory, reasoning, and judgement.
When you see this in use you see:
Basic Herb Foraging find herbs¶
Herbalism has three subskills related to foraging - Basic, Intermediate, and Advanced herb foraging. These skills function similarly to Hunting's skinning skills. Ranks in Basic Herb Foraging increase your character's ability to find usable herbs and ranks in the Intermediate and Advanced skills increase your character's liklihood of finding herbs of increasing rarity. Areas should never "run out" of herbs, and areas can provide new herbs when your character revisits them after ranking up.
This skill has a chance of naturally increasing a character's perception.
When you see this in use you see:
Intermediate Herb Foraging n/a¶
Herbalism has three subskills related to foraging - Basic, Intermediate, and Advanced herb foraging. These skills function similarly to Hunting's skinning skills. Ranks in Basic Herb Foraging increase your character's ability to find usable herbs and ranks in the Intermediate and Advanced skills increase your character's liklihood of finding herbs of increasing rarity. Areas should never "run out" of herbs, and areas can provide new herbs when your character revisits them after ranking up.
See Basic Herb Foraging.
Advanced Herb Foraging n/a¶
Herbalism has three subskills related to foraging - Basic, Intermediate, and Advanced herb foraging. These skills function similarly to Hunting's skinning skills. Ranks in Basic Herb Foraging increase your character's ability to find usable herbs and ranks in the Intermediate and Advanced skills increase your character's liklihood of finding herbs of increasing rarity. Areas should never "run out" of herbs, and areas can provide new herbs when your character revisits them after ranking up.
See Basic Herb Foraging.
Brewing Fundamentals brew ¶
The size of the container determines how much product will be made and the quantity of ingredients needed. If you don't have enough ingredients to make a bucket of beer, try to make just a mug.
Allows crafting of drinks like apple juice or posca.
For details on existing recipes, see the brewing chart.
Required Materials:
When you see this in use you see:
Brew Paint n/a¶
This skill is used in combination with Brewing Fundamentals.
Allows crafting of paints of various colors and writing ink.
For details on existing recipes, see the brewing chart.
When you see this in use you see:
Brew Flask n/a¶
This skill is used in combination with Brewing Fundamentals.
Allows crafting of products that are not meant to be ingested, such as fuel oil and smoking tobacco.
For details on existing recipes, see the brewing chart.
When you see this in use you see:
Brew Salve n/a¶
This skill is used in combination with Brewing Fundamentals.
Allows crafting of salves applied with the Healing skill, such as burn or painkilling salve.
For details on existing recipes, see the brewing chart.
When you see this in use you see:
Brew Potion n/a¶
This skill is used in combination with Brewing Fundamentals.
The most advanced brewing skill, this allows crafting of products with special effects like rock candy drugs.
For details on existing recipes, see the brewing chart.
When you see this in use you see:
Craft Vessel craft [jar|flask|bottle|vial] [from|with] ¶
This skill requires clay, which can be purchased from locksmithing shops, or foraged for with Outdoor's Survival Foraging skill at river banks. Any liquid container can be used for brewing, from vials to barrels, as long as the herbalist has an appropriate amount of ingredients to fill it. The volume of a container can be determined with the Volume Estimation skill and a scroll outlining Iridine's system of measurement can be purchased IG.
When you see this in use you see:
Label Container label ¶
You must wield a sharp tool to label a container.
When you see this in use you see:
Volume Estimation estimate ¶
This skill has a chance of naturally increasing a character's reasoning & judgement.
The volume of a container can be determined with the Volume Estimation skill and a scroll outlining Iridine's system of measurement can be purchased IG.
When you see this in use you see: