Tailoring Guide¶
Below you'll find everything important to know about Tailoring.
Much of this page is created from or inspired by Rehnn's Needle Wielders Anonymous site.
In a Nutshell¶
Pros¶
- Easy to train anywhere. You can make garments practically anywhere and easily out of harm's way.
- For a skilled tailor with knowledge of many Recipes & Lores as well as the funds to make consignment items, it can be easy to make money..
Cons¶
- More colorful and rare fabrics can be very costly to purchase.
- Until you have the skill to reliably work on consignment items, novice tailors will find it difficult to make money.
Advice & Tips¶
- Unlike other skill sets, you do not train in the basics of Tailoring directly. Learning ranks in the sub skills will naturally increase your basic ranks.
- Your rank in basics will limit the amount of Recipes & Lores you can learn.
- The most efficient way to train is learning a recipe which uses the least amount of cloth (e.g. Hair Ribbon), then learning an edging.
- Different cloth types will impact your success in making a garment.
- Sewing & hemming uses a lot more thread than Stitching. Spools that don't have enough on it for hemming may have enough for edging or patterns.
- Timmis lists some recipes that aren't possible on his orders board, like linen paenulas. Some recipes list fabrics as being able during a recall that won't work, either. So be careful.
- You can unlearn recipes, you cannot unlearn lores.
- You have to sew back to front. If you try to sew front to back, it won't work.
Tools¶
Below is a list of the various tools of the trade necessary for tailoring.
| Tools | Used For | Comments |
|---|---|---|
| Fabric (aka Cloth) | Creating Clothing | Available for purchase in shops |
| Sewing Scissors | Creating Clothing | Available for purchase in shops |
| Sewing Needle | Creating Clothing, Stitch Pattern | Available for purchase in shops |
| Spool of Thread | Creating Clothing, Stitch Pattern | Available for purchase in shops |
| Thimble | Creating Clothing | Available for purchase in shops |
| Measuring Cord | n/a | Prop, only used for RP. Available for purchase in shops |
Fabric¶
Working with fabric is the lifeblood of a tailor. Different fabrics require a different level of skill to manipulate. Fabrics can be categorized into the below types. As a rule of thumb, the lower the fabric type is on the below list, the more difficult it is to work with.
| Fabric Type | Notes |
|---|---|
| Wool | Includes: Fine wool, Homespun wool, Rough wool & Tightly woven wool. |
| Linen | Includes: Fine linen & Poorly-woven linen. |
| Doeskin | |
| Muslin | |
| Madras | |
| Cotton | Includes: Rough cotton & Cotton brocade. |
| Silk | Includes: Silk brocade. |
| Suede | Not available for standard purchase. May be available via @request. |
| Velvet | Includes: Silk velvet. |
| Fur | Not available for standard purchase. May be available via @request. |
| Leather | Includes: Rawhide. Not available for standard purchase. May be available via @request. |
To find where the appropriate fabric is sold, you can search for 'length of cloth' in the shops list.
To manipulate pieces of cloth, see Handling Cloth.
Fabric Chart¶
The below chart columns reference the base materials, but includes all variants of that type of fabric.
+ Show Length & Fabric Chart
| Item | Length(s) | Wool | Linen | Doeskin | Muslin | Madras | Cotton | Silk | Suede | Velvet | Fur | Leather |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Apron | 1 1/4 | Y | Y | ~ N | ~ N | ~ N | Y | ~ N | ~ N | ~ N | ~ N | ~ N |
| Blanket | 2 | Y | Y | Y | Y | Y | Y | Y | ~ N | Y | ~ N | ~ N |
| Breeches | 1 | Y | Y | Y | ~ N | ~ N | Y | Y | Y | ~ N | Y | Y |
| Cap | 1/2 | Y | Y | Y | Y | Y | Y | Y | Y | ~ N | ~ N | ~ N |
| Cape | 2 | Y | Y | ~ N | ~ N | Y | Y | Y | ~ N | Y | ~ N | ~ N |
| Chiton | 2 3/4 | Y | Y | ~ N | Y | Y | Y | Y | ~ N | Y | ~ N | ~ N |
| Cloak | 2 | Y | Y | ~ N | ~ N | ~ N | Y | ~ N | ~ N | ~ N | ~ N | ~ N |
| Fingerless Gloves | 1/4 | Y | Y | Y | Y | Y | Y | Y | Y | ~ N | ~ N | ~ N |
| Gloves | 1/4 | Y | Y | Y | Y | Y | Y | Y | Y | Y | ~ N | ~ N |
| Hair Ribbon | 1/8 | Y | Y | ~ N | Y | Y | Y | Y | ~ N | Y | ~ N | ~ N |
| Hat | 1/2 + 1/8 | Y | Y | Y | Y | Y | Y | Y | Y | ~ N | Y | ~ N |
| Headband | 1/8 | Y | Y | Y | Y | Y | Y | Y | Y | ~ N | ~ N | ~ N |
| Headscarf | 1/2 | Y | Y | ~ N | Y | Y | Y | Y | ~ N | Y | ~ N | ~ N |
| Loincloth | 3/4 | Y | Y | Y | Y | Y | ~ N | Y | ~ N | Y | ~ N | ~ N |
| Neckpouch | 1/4 | Y | Y | Y | Y | Y | Y | Y | Y | ~ N | ~ N | ~ N |
| Paenula | 2 | Y | ~ N | Y | ~ N | ~ N | Y | ~ N | Y | ~ N | ~ N | ~ N |
| Pants | 1 | Y | Y | Y | Y | Y | Y | Y | ~ N | Y | ~ N | ~ N |
| Pouch | 1/4 | Y | Y | Y | Y | Y | Y | Y | Y | Y | ~ N | ~ N |
| Robe | 2 | Y | Y | Y | Y | ~ N | Y | Y | ~ N | ~ N | ~ N | ~ N |
| Sack | 1 | Y | Y | Y | Y | Y | Y | Y | Y | Y | ~ N | ~ N |
| Sash | 1/4 | Y | Y | Y | ~ N | Y | ~ N | Y | ~ N | Y | ~ N | ~ N |
| Scarf | 1/4 | Y | Y | Y | Y | Y | ~ N | Y | ~ N | Y | ~ N | ~ N |
| Shirt | 1 1/2 | Y | Y | Y | Y | Y | Y | Y | Y | Y | ~ N | ~ N |
| Simple Belt | 1/4 | Y | Y | Y | ~ N | Y | Y | Y* | Y | ~ N | ~ N | ~ N |
| Skullcap | 1/2 | Y | Y | Y | Y | ~ N | Y | ~ N | Y | ~ N | Y | Y |
| Sleeveless Tunic | 1 | Y | Y | ~ N | Y | ~ N | Y | Y | ~ N | ~ N | ~ N | ~ N |
| Slippers (upper) | 1/4 | Y | Y | Y | Y | Y | Y | Y | Y | Y | ~ N | ~ N |
| Slippers (sole) | 1/8 | ~ N | ~ N | Y | ~ N | ~ N | ~ N | ~ N | ~ N | ~ N | ~ N | Y |
| Socks | 1/4 | Y | Y | ~ N | ~ N | ~ N | Y | Y | ~ N | ~ N | Y | ~ N |
| Stola | 1 1/2 | Y | Y | ~ N | Y | Y | Y | Y | ~ N | Y | ~ N | ~ N |
| Strophium | 1/2 | Y | Y | Y | Y | Y | Y | Y | Y | Y | Y | Y |
| Subligar | 1/2 | Y | Y | Y | Y | Y | Y | Y | Y | Y | Y | Y |
| Toga | 4 | Y | Y | ~ N | Y | Y | Y | Y | ~ N | Y | ~ N | ~ N |
| Towel | 1 | Y | Y | ~ N | ~ N | ~ N | Y | ~ N | ~ N | ~ N | ~ N | ~ N |
| Tunic | 1 1/2 | Y | Y | ~ N | Y | ~ N | Y | Y | ~ N | Y | ~ N | ~ N |
| Tunica | 1 1/2 | Y | Y | ~ N | Y | ~ N | Y | Y | ~ N | Y | ~ N | ~ N |
| Vest | 1 | Y | Y | Y | Y | Y | Y | Y | Y | Y | ~ N | ~ N |
| Waist Sash | 1/4 | Y | Y | Y | ~ N | Y | ~ N | Y | ~ N | ~ N | ~ N | ~ N |
Note: Fur, Leather, Rawhide & Suede are listed various recipes but are not readily available for purchase. There materials are available via @request.
Thread¶
- Thread comes in the the following types: undyed thread, natural thread and coloured thread.
- If you knot natural thread with undyed thread it becomes motley thread.
- If you look at a threaded needle, or a spool of thread, it will tell you how much you have left.
Tasks¶
Create Clothing¶
At the core of tailoring is creating new and unique, oftentimes matching, outfits for those to wear. Creating garments and clothing is where a tailor typically spends the majority of their time.
To see a list of all recipes you know , use the recipes command. (yes, it will oddly show languages as well.) This will also show your available slots to learn recipes & lores based on your rank in tailoring basics.
Before selecting an item to create, you should consult the Fabric Chart to see what fabrics are available for your intended item.
The below step-by-step guide explain how to create a clothing item, using a neckpouch as an example.
| 1: Recall Master Recipe | - When making an item, the recommended first thing to do is recall the recipe want to make. - Each master recipe will list its related sub-recipes. - You have to type the full name, no shortcuts. - Example: 'recall neckpouch recipe'. To make a Neckpouch: Sew two Pouch Squares together to create the pouch body.* Hem the Pouch to complete it.* _ |
|---|---|
| ~ Prepare Pieces (2.1 - 2.4) (repeat as needed) |
- A master recipe will require multiple pieces/parts. - Repeat steps 2.1, 2.2, 2.3 & 2.4 as needed to create the appropriate pieces. - In this example, because we need two (2) pouch squares, we would perform steps 2.1 to 2.3 twice. _ |
| ~ 2.1: Recall Sub-Recipe | - Recall the sub-recipe item you wish to make. - The recipe will tell you how much fabric is required. - Example: 'recall pouch square recipe'. To make a Pouch Square: Lay out an eighth length of fabric.* Cut the part from the fabric.* _ |
| ~ 2.2: Layout Fabric | - With the sub-recipe fresh in your mind, position the pattern over your correctly sized fabric. (Patternwork) - With pattern in-hand (e.g. pouch square pattern). - Example: 'layout eighth'. - The description changes to "a homespun wool cloth laid out for a pouch square". _ |
| ~ 2.3: Cut Pattern | - With the pattern laid out over the fabric, cut the cloth into the pattern. (Tailor's Shears) - With sewing scissors in-hand. - Example: 'cut laid'. - The description changes to "a homespun wool cut-out in the shape of a pouch square". _ |
| ~ 2.4: Complete Part (if needed) |
- Certain sub-recipes require sewing to finish. - This example does not need it, but if making a shirt, you need to sew a sleeve to itself to complete an individual sleeve. - With a (threaded) sewing needle & a thimble in-hand. - Example: 'sew sleeve to sleeve'. _ |
| ~ 3: Recall Master Recipe | - Recall the recipe of the overall item you want to make. - Example: 'recall neckpouch recipe'. To make a Neckpouch: Sew two Pouch Squares together to create the pouch body.* Hem the Pouch to complete it.* _ |
| ~ 4: Sew Item | - Sew all the cut out pieces together. (Basic Sewing) - With a (threaded) sewing needle & a thimble in-hand. - Example: 'sew square to 2 square'. - The description changes to "an incomplete neckpouch". _ |
| ~ 5: Hem Item | - Hem the garment to complete it. (Basic Hemming) - Example: 'hem incomplete'. - The description changes to "a homespun wool neckpouch". _ |
Handling Cloth¶
Lengths of cloth can be sewn together to fashion larges pieces or can be cut into halves (1/2), quarters (1/4), and eighths (1/8) when smaller pieces are necessary.
Each recipe of a tailoring item will require a certain size of cloth. Sew or cut the cloth as needed to obtain the appropriately sized piece. This type of work can be done at any time to prepare for an upcoming item or even while you're in the middle of creating a new item.
Required Items
* Sewing scissors (in-hand)
* Cloth to manipulate (in the area)
To combine 2 pieces of cloth together, use 'sew square to 2 square'.
To cut cloth into pieces, simply 'cut cloth'.
Stitching (Patterns | Edging)¶
Stitching can be added to completed items.
An example would be adding crossed axes stitching to 'a homespun wool neckpouch' to create 'a homespun wool neckpouch edged with a row of crossed axes'. The below steps use a completed neckpouch as an example**.
| Step 1: Recall Lore | - When adding a stitch, the first thing to do is recall the stitch you want to make. - You have to type the full name, no shortcuts. - Example: 'recall maker's mark'. The maker's mark allows someone to identify the maker of an item by inspecting it. To add a maker's mark: * Stitch your Maker's Mark onto the garment. _ |
|---|---|
| ~ Step 2 : Stitch Pattern (repeat as needed) |
- Stitch it onto a created item. (Stitch Pattern) - Some stitches will require multiple successes to complete. Repeat as needed. - Example: 'stitch neckpouch'. To make a Pouch Square: Lay out an eighth length of fabric.* Cut the part from the fabric.* _ |
Mend Clothing¶
Add something about mending...
Jobs¶
There are various consignment board jobs for skilled tailors to earn work. Consignment boards have a rotating list of requested items. Complete the order and offer it to the NPC to receive payment. In addition to the below, player-characters may also request you to perform specific jobs.
- At dawn the consignment boards are refreshed, so make sure you hand in your order before they change.
- It is highly recommended to work on items that use exactly full lengths of cloth. Due to payment calculations, handing in items that require you to purchase partial length can result in an overall loss of money.
- Payment is based on % of cost of materials. Generally, it's more profitable to work on more expensive items.
There are consignment boards in the following locations.
| Area | Shopkeeper | Notes |
|---|---|---|
| Iridine | Claudima | Easy to get to. |
| The Steps (East) | Pomatomus | This shop is in gang territory. Careful in this location. |
| Rock Valley | Laphia and Irra | |
| Monlon | Timmis | Since this shop sells very expensive fabric, this is typically the most profitable consignment board. |
| >> | >> | >> | >> | Consignment Example |
|---|---|---|---|---|
| ~ Item | ~ Fabric | ~ Payment | ~ Cost of materials | ~ Est. Profit |
| a loincloth | green linen | 967d 2st | 844d | 123d |
| a blanket | faded purple cotton | 36t 1251d 3st 2s | 33t 1429d 2s | 3t 178d |
Moves¶
Worthwhile¶
Less useful¶
Complementary Skill Sets¶
Complementary Traits¶
Miscellaneous¶
- Zearia, Pafira & Adaventas are shopkeepers who sell specialty fabrics & threads. Their stock changes regularly, but they will only sell to a character once per 24 hours. This gives even novice tailors a chance to purchase something unique.
- You cannot fully unlearn the tailoring skill set. Unlearning completely will require an @request to staff members.