Input the Basics rank and Subskill rank to calculate below. You may modify the end result with the RB +- Mod field.
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To calculate a defensive move, simply use the inverse of the stance you are in.
E.G. Berserk » Defensive & Aggressive » Wary.
Non-combat skills use 100% of the possible rank bonus, so read the Berserk value for non-combat skills.
Although only whole numbers are used to determine a hit, the decimals appear to be used to calculate defensive layering.
NOTE: The calculator will allow you to enter a subskill rank higher than your basics rank, which is impossible in-game. This is to facilitate calculating skills which may not assign the basics rank bonus in a standard way.
Rank Bonus added per Rank learned
| Rank | Rank Bonus Added |
|---|---|
| 1-10 | 3 |
| 11-30 | 2 |
| 31-50 | 1 |
| 51-100 | 0.5 |
| 101-150 | 0.25 |
| 151-200 | 0.125 |
| 201-500 | 0.0675 |
| 501-1000 | 0.025 |
| 1001 and Up | 0.01 |
Rank Bonus Added to SubSkill Rank Bonus by Basics Ranks
| Subskill Difficulty | Rank Bonus Added |
|---|---|
| Easy | 0.75 |
| Average | 0.5 |
| Difficult | 0.25 |
| Impossible | 0.1 |
Rank Bonus Modification by Stance
| Stance | Attack Rank Bonus | Defense Rank Bonus |
|---|---|---|
| Berserk | 100% | 0% |
| Aggressive | 75% | 25% |
| Normal | 50% | 50% |
| Wary | 25% | 75% |
| Defensive | 0% | 100% |
Rank Bonus for Multiple Layers of Defense
| Defensive Skill | Cumulative Effect |
|---|---|
| Block/dodge with highest rank bonus | 100% of rank bonus applied |
| Block/dodge with 2nd highest rank bonus | 50% of rank bonus applied |
| Block/dodge with 3rd highest rank bonus | 33% of rank bonus applied |