Legio Misc¶
Commands¶
Commands ring out in drilling, march and battle. Legionaries must be able to discern the meaning of the commands immediately, without having to think or translate them internally. Such delays can cost lives, can cost battles! Learn the commands below and know them like you know yourself.
Discipline Commands
Ad Signa Fall in
Silentium Silence
Intente Attention
Dimitto Dismissed
Otiose Stand at ease
Marching Commands
Ad Agmine Form marching columns
Signo sequute Follow the Signifier/leader
Procedite March
Consiste Halt
Ordenem servate Hold your position
Accelera Speed up
Tarda Slow down
Laxate Rest
Battle & Weapons Commands
Ad aciem Line up in the battle formations
Arma stringe Draw weapon
Arma reconde Sheath weapon
Parati Brace for attack
Impetus Attack!
Recedo Retreat
Policies¶
Legionaries
Legionaries are expected to attend all musters held by officers. This includes musters scheduled in advance and impromptu musters. If a Legionary is unable to attend a scheduled muster he or she must give notice to the Officer(s) in advance. Failure to do will result in disciplinary measures.
After several instances of missed musters, this can also lead to expulsion from the Legio.
Legionaries must write detailed reports (forum messages) on anything of note they may have encountered.
This includes but is not limited to PNPC lootings in our jurisdiction, PNPC deaths, lootings of persons within our jurisdiction etc. These are only some of the basics. Use your best judgement when deciding what to report.
Each report must be signed with the Legionaries rank, first and last name.
Failure to file reports or incomplete reports will result in disciplinary measures. Constant missed reports will lead to excommunication.
If a Legionary requests a leave of abscence they can be placed on the inactive roster for up to a period one RL year, regardless of reason, after which they will be excommunicated. If a Legionary does not give notice of their inactivity however, they will be put as inactive for three RL months before being excommunicated from the Legio.
Officers
Officers are expected to schedule at least one scheduled muster every second week. These musters can include trips to the Grey Sands, Recruit musters etc. Caravan runs and other misc. jobs however do not count as musters.
Along with the regular reports expected from Legionaries, officers must also write detailed reports of each muster they conduct, including attendance and general briefing. Failure to meet any of these expectations will result in disciplinary actions. Consistant failure will lead to demotion and possibly excommunication from the Legio.
If an officer requests a leave of abscence they may be put on the inactive roster for up to a period of three RL months, regardless of reason, before being demoted. After which standard Legionary activity policy rules apply giving them one RL year.
Loot
All loot acquired during official Legio activity is to go toward the Legion funds.
Coffers and chests should be stored in the wagon inside of the Blackvine Palisade.
An Officer must be present when transacting with the established civilian locksmiths, and store the loot to be sold via the established civilian brokers.
Prominent Persons¶
There are people who, due to birth, heroics, or advancement within the ranks of the Legio, have become notorious in the best of ways. Here are some of them.
Consul, Legio I
Seredian Allende
Seredian Allende has led the First legion since prior to the the Cineran occupation of the City of Iridine in 207. Though Orasca Calsuan and Legio II arrived in the city before his, he helped pursue the fleeing Cinerans back to Cinera. In latter years, Allende has been prominent in the Senate arguing for more rights for the lower classes. He was kidnapped for a period of several months, during which his client, Talius Noraetis and the disgraced then-Primus Pilus Licinius Dendrius resurrected the old magic of the cadae to find and rescue him.
Consul, Legio II
Sordo Calsuan
The son of the assassinated Orasca Calsuan, Sordo followed in his footsteps. During the period when Seredian Allende was missing, kidnapped (presumably) by the Cinerans, Sordo led the Legions to a heroic victory north of Monlon. He is now considered a hero of Monlon, as his troops helped push back the battle-line and captured and/or killed several Cineran Warlords.
Consul’s Aide
Taevon Veranus
The Consul’s Aide often sits as justice for military trials held in Vetallun.
Legate, Legio I
Nelus Ianleos
Tribune, First cohort
Vacant
Primus Pilus
Viker Valos
Praefectus Castrorsum
Aulus
Aulus is one of the most well known residents of the Vetallun Fort. As Praefectus Castrorsum, or Master of Camp, Aulus is responsible for maintaining and organizing the Fort. This includes things as basic as stores to more complex as barrack arrangements and duty shifts.
Legio Master Smith
Antillus
The Master Smith Antillus shares his abilities with the soldiers of the Legio. Every few months, he swings around to help embellish the weapons and armor of the soldiers who fought so valiantly for the freedom of Iridine.
The Fallen¶
We pay tribute to legionaries who have fallen in service to the Republic of Iridine, protecting its borders, its land, and its people from harm with the blood of their own lives.
Ainsley, Albie
Bluestone, Gwelo
Iucundus, Marnicus
Lock, Fliint
Malkari, Driya
Pacius, Shin
Versai, Ilaxandus
Vispilio, Diabolus
Honorably Discharged¶
The enlistment period for legionaries in Legio I is ten years or three major campaigns as by law; after the completion of their tenures, legionaries can choose to re-enlist for another tour or retire with honor. These individuals have completed service in the ranks of the legion and were either mustered out after their decade or decades, or sought and were granted early discharge.
A-K L-O P-Z
Augustus, Cyrillicus
Adricus, Lasambra
Alvertas, Valoran
Aquilus, Stefin
Boonyakis, Pasquali
Brasinus, Titanion
Brift, Ansgar
Cinder, Erida
Corilla, Thain
Darkano, Alamar
Dee, Luffy
Demetrios, Kresimir
Detneri, Kabar
DiLune, Splaticus
Dromius, Adronicus
Esholicus, Ephaelion
Francius, Sanna
Fuscus, Ligustinius
Hermes, Hephaistion
Imawama, Yitcha
Jackson, Casey
Kalcaron, Enkar
Less, Advara
Liado, Ardinia
Lintari, Aleska
Loreal, Dyrocles
Loreal, Ultimatius
Lucretius, Morphius
Masamune,Rizer
Marcius, Ancus
Matias, Jonjon
Mawr, Meldron
McCan, Shan
McNeir, Sabbeth
Melgan, Cembre
Merdan, Tepith
Mont, Kerpel
Moriluc, Aevum
Morphus, Petra
Nobleias, Zereseth
Nox, Saeva
Octavian, Wallace
Phytian, Rhades
Proteus, Takius
Quartz, Vinian
Quin, Pepa
Ravenhawk, Saben
Septembrus, Sepulus
Severa, Indea
Severus, Didius
Shilmenah, Dahkneth
Slash, Mathus
Somes, Sable
Stalavous, Chalena
Starbern, Daydro
Suprilos, Fry
Thalyod, Jove
Tirranius, Seppoko
Triuur, Vortal
Trollbane, Thoras
Valens, Aurik
Valos, Treaa
Weiros, Messenius
Yulian, Ibios
The Dishonorably Discharged¶
Not every Legionary acts in ways that are honorable and loyal to the Republic of Iridine and they are rooted out and scourged and tossed from the ranks at best, executed at worst. Their names become an unwanted blotch on the heroic face of the Legions, and should be spat upon and treated as slime.
For abandoning their oaths, breaking the laws, or causing harm to the people of Iridine, the following former legionaries have been dishonorably discharged.
Daggins, Rial
Gurther, Scaranthian
Koenig, Pythen
McLean, Shella
Recruitment¶
There is no class going at this time. Keep your eyes open for when the next class is announced!
What we look for
Self-control
Without self-control, there would be no order within the Legio. So we look for recruits who can control themselves. Not talk when ordered to be silent. Takes self-control to keep your self from getting out of control.
Teamwork
Soldiers work best in numbers, and in order to work efficiently in numbers, you have to work well as a team. So we look for recruits who can work well with others efficiently.
Communication
Communication is how ideas are heard. It is how orders are followed through. Teamwork is nothing without communication. We look for recruits who communicate well with each other, and those already in the ranks of the Legio.
Leadership
Someone with leadership is responsible and can keep a group organized, as well as keeping a group of people working together, and progressing together.
Commitment
We look for recruits committed to their orders, to their training, to growing as a soldier. Commitment is important, because once graduation time comes for a recruit; they are to hold the Legio above all else in their lives.
Requirements
Must wield at least one of the following weapons
Bow, gladius, one-handed axe, knife or spear, or be a healer to enter training for the Legio. You are not expected to be more than novice in your chosen skill. You will be required to invest time in getting better in that skill upon becoming a recruit. If you are better than novice, great!
Must not be a criminal
We will not have criminals within the Legio.
What we expect from you
We expect you to show up at recruit training ready to endure rough, vigorous training, and to try your hardest to complete the training. We expect you to be able to control yourself during training, no goofing off. It is expected of you to show up to every training muster. If you cannot, we expect that you report to your group leader, if one is assigned, or one of the Legionaries involved in the recruit training, prior to the muster. Overall we expect you to show us that you want to be a soldier, and follow our lead in guiding you to become one.
Suggestions for upcoming recruits
By the end of training, you will have been required to have obtained a fairly decent set of armor. Most importantly you should have a set in good condition. So have any damaged armor repaired as soon as possible.
Cooperate whenever you are told to do something. No joking around, no delay before following through with an order or given command. Snap to it! Keeps us going with what is planned, as well as preparing you to have an excellent grasp on self-control. Commands and orders have purposes as well, and need to be carried out. When given, they are more important than anything else.
Show up to all musters arranged. If you absolutely cannot make it, let someone know ahead of time! It is much better for both you, and those planning the musters. Allows them to know you’re not going to make it, so they have an idea of how many are expected to arrive. As well as informs them in advanced that you cannot make it, as opposed to you forgetting to go! It reflects better that you did not just forget to go. Although, it reflects poorly that you could not make it. If you miss too many, it results in no longer participating in training.
Never be late! I cannot stress this one enough. Lateness is extremely frowned upon. Arrange to get there in advance. If you must, go there a day early, and sleep there, in order to not be late!
Be ready to commit to the Legio fully. The Legio is not a time passer, or a club. It has a purpose, one that is very important. That is to defend the Republic. It is a serious purpose, and takes seriously committed soldiers to join the Legio to help with that purpose.
What you can do to come more prepared
Show up ready to learn, ready to participate in training exercises, and ready to listen to all that the Officers, and Legionaries have to say. Be ready for the challenge of working towards becoming a soldier. When training starts, you are going to be tested, and tested again on what you can do. You are going to endure rough training, to help you become a soldier. We can only show you the way. You have to get there yourself. So come ready for the challenge.
Recruit Field kit¶
Soldiers-in-Training are expected to maintain a field kit, just as their legionary counterparts. This field kit contains items which will help them survive if they’re separated from their fellow soldiers, lost in the wilderness, or befall any other sort of harm. Spare weapons and clothing, food and tinder are some of the examples of things kept in a field kit.
All field kits are held in a white homespun wool large sack.
Soldier Medic
1 sheet of vellum labeled with first and last name
1 spare weapon
6 pieces of deadwood
1 full ceramic lantern
3 torches
2 food rations
1 knife
1 waterskin full of cold fresh water
1 shovel or trowel
1 hunting horn (optional until after midterm)
1 pen
1 jar of ink
3 sheets of parchment
100 rolls of suture thread
1 vial of painkill salve
1 vial of blood tonic
1 lockpick
10 gold cents
5 bandages
1 stylus
2 pieces of twine
1 sheet of vellum labeled with first and last name
1 full ceramic lantern
3 torches
2 food rations
1 knife
1 waterskin full of cold fresh water
1 homespun wool blanket
1 hunting horn (optional until after midterm)
1 pen
1 jar of ink
3 sheets of parchment
1 surgical needle
200 rolls of suture thread
50 bandages
3 vial of painkill salve
1 vial of blood tonic
1 vial of burn salve
2 vials of smelling salts
3 splints
10 vials of antiseptic
10 gold cents
1 stylus
1 vial of swelling salve
1 vial of inflammation salve
Medics¶
Triage, Surgery & Battlefields¶
Battlefield triage Battlefield triage is the process of sorting and assigning priority based on social rank and wounds sustained. An unconscious patient naturally has priority over a conscious one, as they are closer to death. Part of this process is acknowledging the patients for who you can do nothing and moving on to those you can aid. Get used to recognizing what type of wounds bleed, and a quick glance at the patient will be all you need.
Battlefield Triage Procedures
Control life-threatening bleeding
Head: bleeding can interfere with vision
Waist/Chest: vital organs
Shoulder and arm: Used in combat movement–aggravates bleeding
Disarm casualties as required(prisoners)
Establish airways (unconscious or respiratory distress)
Treat shock
Pain control
Clean wounds
(Certain places are more prone to sustaining bleeding wounds. The order listed here tends to be the most common of bleeding locations: hands, arms, shoulders; chest, waist; face, neck, head; thigh, shins, feet; back) Additionally, on occasions, one’s social rank determines priority. Generally, the order is as follows: political figure, military officer, foot soldiers, citizens, non-essential personnel. This order is given, should patients have similar priority based on wounds. The only exception to this is the healer, for if the healer is unconscious, no one else will be aided.
Battle tactics and procedures
Battles are a highly fluid situation and things happen fast. It is imperative that one is prepared for this. The patient must be moved away from danger; if they are unconscious and you are able, try to guard them. Ensure you are in the spot that everyone is expecting you to be. Attempt to avoid yelling since it can give away your position to the enemy, and make sure you have sufficient supplies for the worst-case scenario. Always have these supplies on you; you do not want to run out of bandages or thread in the middle of healing someone.
In larger battles, it is sometimes preferential that a temporary healing station is set up. When setting the station make sure it meets the four requirements: it is close enough that you can retrieve patients, the other soldiers know where you are set up to receive them, it provides a reprieve from battle for them, and finally, the ability to retreat if necessary. During large scale battles, there should be at the minimum three fallback positions prearranged and prepared. If the patients are required to wait for you to tend to them, it is important to try to get them to lie down and avoid movement. This will prevent further damage and should slow bleeding.
Unconscious patients should have their wounds stitched as possible; should they be required to be moved, this is the safest way as bandages may be ripped off during movement. Remain lightly encumbered, remain mobile and try to have situation awareness – know where you are, where the patients are, and how to best receive them. And always know where the enemy is.
Basic Station Setup
The basic station system consists of three stations (forward, aid and recovery). Each station has different characteristics and personnel present.
Forward Station
This station is directly adjacent to the battle itself. The medics present will receive any walk-in cases. They should be able to stitch proficiently and splint. They must be able to work fast, to ensure that any soldier whom is being tended can return to the battle within moments of coming in. These medics must be ready for enemy engagement, as they are near the battlefield. They should be in full armor and able to defend themselves, and be prepared to to quickly.
Aid Station
Setup directly behind the forward station, this station is meant to receive unconscious patients or those who need stay out of the fighting for a bit. They provide extra supplies to the forward station if it is required. Remaining in communication with the forward station via a runner, they’ll be moving unconscious patients from the forward station to theirs. After the unconscious patients are tended, they are sent tothe third station. Extra supplies are dropped here, for retrieval or delivery to the forward station.
Recovery Station
This station is the furthest from the battle and is setup to receive and allow unconscious or very wounded soldiers to recover. Due to the distance from battle and relatively low danger, very few medics are required to be present here. The majority of personnel here would be present to guard the wounded from any hostile incursion or otherwise unwanted elements.
Should the enemy infiltrate the forward station, it would immediately fall back into the second station, the second to third, and the third would then move to the first prearranged fall back position (which should not be very far from the battle). This would continue until the enemy has been either eliminated, blocked from entering the stations, or a full retreat order is issued. Fallback positions should be staggered equally throughout the area, and be relatively easy to get to. The average distance between points should be 3-5 paces. These positions will not be used unless it is required that the forces pull back a fair distance from the battle.
Suggested Skills¶
The key to being a medic is speed, you must be able to assess and mend a problem as fast as possible, to avoid complications. As a result, training and proper preparation are key to success. The sooner a patient is healed, the sooner they can return to the battle, or the less chance they will sucumb to their wounds.
Bandaging
This is the simplest way to stem bleeding. Despite rumours, bandages aren’t exceedingly heavy unless in numbers more than twenty, but can be bulky and hinder movement or obstruct vision. Bandages are only a temporary measure and have a tendency to fall off during sustained combat or dragging of the patient.
Tourniquets
The next step up from bandaging, these are more secure. The decreased blood flow has minimal effect on the soldier’s ability to fight, but prolongued use can destroy a limb. Additionally, tourniquets can only be used on the extremeties.
Stitching
Difficult to do and requiring more time, but well worth it. Suture thread is very light, and will keep most wounds closed until they can properly heal.
Splinting
Splinting the bone helps prevent further injury or decrease the amount of injury taken to the area by preventing unnecessary movements. Being able to do this quickly is always a good thing. Splinting with arrows allows weight to be kept low.
Administer
Feeding an unconscious patient can be of use, especially if they have high Metabolism. Otherwise, their hunger could complicate their recovery. This is a rare occurrence, but it’s better to be safe.
Due to the relatively high time constraints in combat, cleaning a wound, topical application or setting of bones can be done after the immediate danger eliminated. Antiseptic is an unnecessary load and can be left to healers and the like, after the battle has been completed.
Application
Application allows the healer to smooth on soothing gels and ointments. Pain salve can deaden the pain of bad wounds and allow a soldier to continue to fight, as can burn salve on the burns of those who have been seared. It’s also vital in some cases where the people or creatures have been infested with disease to apply anti-infection salves.
Weapon – Optional
When learning a weapon, one should consider the regular duties to which a prospective medic will be asked to complete. As a result, it is important to remember that in order to tend to a patient or drag someone, your hands must be empty. The more things one is wielding, the more time it takes to do so. With that aside, learning a weapon can be invaluable, even if it is just for its defensive properties. There will be times which you will need it to defend yourself or a wounded comrade. I would recommend bows if you want to stay safe while fighting, spears for closer in, and gladii or knives for engagement.
Combat Maneuvers or Shields – Optional
In addition to a weapon, I would recommend learning combat manuvering. It will be your only defence while dragging someone; so learning it well is highly advisable. Shields are a very effective defense but can be heavy, as well as require you to wield them. Ultimately it comes down to ones own discretion.
Morale & Song¶
Morale is important in any army, and Legions of Iridine are no different.
Running Wolf Squad Marching Song
Legio I is what we are
Blackvine hears us from afar.
We will march along from dusk till dawn
Patrolling streets without a yawn.
The wind is blowing in our hair
The capes are flowing in the air
The gloves are oiled and fit tight
The boots polished and shining bright.
The running wolves are tough and lean
The best soldiers ever seen
We will fight with viciousness
Defend the republic with success.
Lion Squad Marching Song
The Lion Squad is without a doubt
The squad that will win the bout.
We march long, we hit hard,
Just ask the Cinerans we have marred.
When we are not at a bar,
We’re keeping vigilance form afar.
Under the command of Sir Comas,
We will not allow the foe to turn us.
To the battlefields we will go,
Defending Her with sword and bow.
As we push and break through their lines,
We protect from the forests to the mines.
After the fight is done,
The gladii are sheathed, the battle’s won.
We then return to our watch,
Our duties we will not botch.