Chainblade¶
Skill Overview¶
Chainblades are a mobile, fast-attacking weapon consisting of twin blades connected by a chain. They allow the wielder to slash enemies up close or attack from a distance. The Chainblade is a weapon first introduce by The Kelestians.
For guidance on using the skill set, see the Chainblade Guide.
| Skill Info | Ranks Taught by Trainer | ||||||
|---|---|---|---|---|---|---|---|
| Skills/Actions | Difficulty | Hands | Range | Wound | Prerequisite | Flavien | Karkara |
| Chainblade Combat | Easy | - | - | - | - | 200 | 500 |
| Chainblade Winged Stance | Easy | 2 | - | - | - | 100 | 500 |
| Chainblade Flying Slash | Easy | 2 | Either | Cut | - | 200 | 500 |
| Chainblade Ring Jab | Easy | 2 | Short | Bruise | - | 200 | 500 |
| Chainblade Close Stab | Easy | 2 | Short | Pierce | - | 200 | 500 |
| Chainblade Ring Uppercut | Average | 2 | Short | Bruise | - | 200 | 500 |
| Chainblade Hand Slash | Average | 2 | Either | Cut | Chainblade Winged Stance | 200 | 500 |
| Chainblade Flying Thrust | Average | 2 | Either | Pierce | Chainblade Winged Stance | 200 | 500 |
| Chainblade Ankle Snare | Average | 2 | Either | Pierce | Chainblade Winged Stance | 200 | 500 |
| Chainblade Overhead Spin | Average | 2 | Either | Cut Cut |
Chainblade Winged Stance 20 Ranks in Chainblade Flying Slash |
200 | 500 |
| Chainblade Raptor Spike | Average | 2 | Either | Pierce | Chainblade Winged Stance | 200 | 500 |
| Chainblade Double Jab | Average | 2 | Short | Bruise Pierce |
10 Ranks in Chainblade Ring Jab 10 Ranks in Chainblade Close Stab |
200 | 500 |
| Chainblade Feint | Difficult | 2 | Either | - | Chainblade Winged Stance | 200 | 500 |
| Chainblade Kneeling Spin | Difficult | 2 | Short | Cut Cut Cut |
30 Ranks in Chainblade Overhead Spin | 200 | 500 |
| Chainblade Hawk Talon | Difficult | 2 | Either | Cut Cut Cut Cut |
Chainblade Winged Stance 20 Ranks in Chainblade Overhead Spin 20 Ranks in Chainblade Raptor Spike |
200 | 500 |
| Chainblade No Mind Strike | Impossible | 2 | Either | 90 Ranks in Chainblade Winged Stance | 200 | 500 | |
| Chainblade Blade Block | Easy | 2 | - | - | - | 200 | 500 |
| Chainblade Ring Block | Average | 2 | - | - | - | 200 | 500 |
| Chainblade Chain Block | Difficult | 2 | - | - | - | 200 | 500 |
| Chainblade Snap Block | Impossible | 2 | - | - | - | 200 | 500 |
| Chainblade Accuracy | Difficult | - | - | - | - | 100 | 175 |
| Chainblade Grip | Impossible | - | - | - | - | 100 | 175 |
Directions to Flavien (Iridine): Walk to Toga, then walk w 1 sw 2 s 3 sw 1 s 2 sw 4 w 2 sw 1 w 3 nw 1 n 2 w 1
Directions to Karkara (Kelestian Outpost): Find Karkara in the Kelestian outputs in the Monlon ravines.
Skill Details¶
Chainblade Winged Stance wing?edstance¶
The maximum bonus for a weapon stance is generally achieved at 100 ranks.
When you see this in use you see:
Chainblade Flying Slash slash ¶
When you see this in use you see:
Chainblade Ring Jab jab ¶
When you see this in use you see:
Chainblade Close Stab stab ¶
When you see this in use you see:
Chainblade Ring Uppercut uppercut ¶
- Upon success, this maneuver has a chance to make your target retreat.
- This maneuver has the possibility of stunning your opponent.
When you see this in use you see:
Chainblade Hand Slash handsl?ash ¶
- If blocked, this maneuver has the chance to knock your opponent's weapon out of their grip (unwield).
- This maneuver executes after a brief windup, but suffers no roundtime once executed.
When you see this in use you see:
Chainblade Flying Thrust thrust ¶
When you see this in use you see:
Chainblade Ankle Snare ankle ¶
Upon success will cause the target to fall to the ground immediately. This maneuver executes after a brief windup, but suffers no roundtime once executed.
When you see this in use you see:
Chainblade Overhead Spin overhead ¶
- Multi-hitting attack, up to 2 hits.
When you see this in use you see:
Chainblade Raptor Spike raptor ¶
- Upon success, pulls the target toward you and away from their approached combatants.
- This maneuver executes after a brief windup, but suffers no roundtime once executed.
When you see this in use you see:
Chainblade Double Jab doublejab ¶
- Multi-hitting attack, up to 2 hits.
When you see this in use you see:
Chainblade Feint feint ¶
- This maneuver executes after a brief windup, but suffers no roundtime once executed.
When you see this in use you see:
Chainblade Kneeling Spin spin ¶
The attacker is left in a kneeling position after attempting this attack. Ranks in Simple Rolling Rise or Backwards Rolling Rise will help in naturally rolling back to a standing position after performing this attack.
When you see this in use you see:
Chainblade Hawk Talon hawk ¶
- This maneuver executes after a brief windup, but suffers no roundtime once executed.
- Multi-hitting attack, up to 4 hits.
When you see this in use you see:
Chainblade No Mind Strike nomind ¶
Clearing your mind, you allow your body to instinctively decide on the next attack to perform.
- This maneuver will strike using your best attack against an opponent, taking into account repeat penalties & high/mid/low targeting.
- This maneuver receives a to-hit bonus to the selected attack.
- Rank 1 = +5 to-hit bonus.
- Rank 2 = +6 to-hit bonus.
- Every subsequent 10 ranks increases the bonus by +1 until a cap of rank 100 = +15 to-hit bonus.
- This skill has a 30-second cooldown after it's been used. While in cooldown, if you attempt to use the skill again too soon, you will receive the message. "You can't seem to calm your mind right now."
When you see this in use you see:
Chainblade Blade Block n/a¶
When you see this in use you see:
Chainblade Ring Block n/a¶
When you see this in use you see:
Chainblade Chain Block n/a¶
When you see this in use you see:
Chainblade Snap Block n/a¶
When you see this in use you see:
Chainblade Accuracy n/a¶
With enough training in Accuracy, you are able to raise your perception in combat situations. A grandmaster in this skill will be equivalent to low-end great perception.
(This is a passive skill that improves your perception, making it easier to hit targets.)
Chainblade Grip n/a¶
With enough training in Grip, you are able to raise your dexterity in combat situations. A grandmaster in this skill will be equivalent to low-end great dexterity.
(This is a passive skill that improves your dexterity, making it significantly easier to hit targets.)